Monday, February 24, 2014

2029: the year when robots will have the power to outsmart their makers

Computers will be cleverer than humans by 2029, according to Ray Kurzweil, Google's director of engineering.

The entrepreneur and futurologist has predicted that in 15 years' time computers will be more intelligent than we are and will be able to understand what we say, learn from experience, make jokes, tell stories and even flirt.

Kurzweil, 66, who is considered by some to be the world's leading artificial intelligence (AI) visionary, is recognised by technologists for popularising the idea of "the singularity" – the moment in the future when men and machines will supposedly converge. Google hired him at the end of 2012 to work on the company's next breakthrough: an artificially intelligent search engine that knows us better than we know ourselves.

In an interview in today's Observer New Review, Kurzweil says that the company hasn't given him a particular set of instructions, apart from helping to bring natural language understanding to Google.

"My project is ultimately to base search on really understanding what the language means," he said. "When you write an article, you're not creating an interesting collection of words. You have something to say and Google is devoted to intelligently organising and processing the world's information.

"The message in your article is information, and the computers are not picking up on that. So we would want them to read everything on the web and every page of every book, then be able to engage in intelligent dialogue with the user to be able to answer their questions."

Kurzweil's prediction comes hot on the tail of revelations that Google is in the throes of assembling the greatest artificial intelligence laboratory on Earth. The company has bought several machine-learning and robotics companies, including Boston Dynamics, the firm that produces lifelike military robots, for an undisclosed sum; and the smart thermostat maker, Nest Labs, for $3.2bn (£1.9bn).

This month it bought the cutting-edge British artificial intelligence startup DeepMind for £242m and hired Geoffrey Hinton, a British computer scientist and the world's leading expert on neural networks.

Kurzweil is known for inventing devices that have changed the world the first flatbed scanner, the first computer program that could recognise a typeface, and the first text-to-speech synthesiser. In 1990 he predicted that a computer would defeat a world chess champion by 1998 (in 1997, IBM's Deep Blue defeated Garry Kasparov), and he predicted the future prominence of the world wide web at a time when it was only an obscure system that was used by a few academics.

For years he has been saying that the Turing test the moment at which a computer will exhibit intelligent behaviour equivalent to that of a human will be passed in 2029. "Today, I'm pretty much at the median of what AI experts think and the public is kind of with them," he adds. "The public has seen things like Siri [the iPhone's voice-recognition technology], where you talk to a computer. They've seen the Google self-driving cars. My views are not radical any more."

Kurzweil had been working with Google's co-founder, Larry Page, on special projects over several years until Page offered him a job. "I'd been having ongoing conversations with him about artificial intelligence and what Google is doing and what I was trying to do," he notes.

"And basically he said, 'Do it here. We'll give you the independence you've had with your own company, but you'll have these Google-scale resources.'"

In 2009 Kurzweil co-founded the Singularity University, partly funded by Google, an unaccredited graduate school devoted to his ideas and the aim of exploring exponential technologies.

Source: The Guardian
This blog is sponsored by: http://visitwebpages.info/paypalchecks

Six alternatives to WhatsApp now that Facebook owns it

Facebook has bought messaging app WhatsApp, which means those who have been avoiding feeding their data into the world’s biggest social network might think about switching to another instant messaging service.

As WhatsApp is based on phone numbers rather than usernames, Facebook has in effect just bought a list of hundreds of millions of phone numbers.

“Currently, WhatsApp can change terms and conditions at any time, without notifying users, which many people who use this service aren’t aware of. Meanwhile, Facebook already has a very broad copyright license on people’s content and already shares your data with many other services,” explains StJohn Deakins, chief executive of online identity service Citizenme.

“Now with Facebook buying WhatsApp, this could see more and more private information becoming part of Facebook’s database. From a personal data standpoint, this is extremely worrying.”

While WhatsApp is certainly the most high-profile text messaging replacement app in the UK, it is by no means the only horse in the race.

Line
WhatsApp’s biggest competitor is Line, a messaging app that lets users send text messages, images, video and audio, was well as make phone calls over the internet or video conference.

The Line messaging app is available for almost every computer and mobile platform, including Windows, OS X, the iPhone, Android, BlackBerry, Windows Phone, Nokia’s Asha and even Firefox OS.

Line has 350 million users globally, expanding rapidly from 10 million in December 2011 according to data from Statista. Line Corporation is headquartered in Japan, a subsidiary of South Korea’s online content and search company Naver Corporation.

Kik Messenger
Another messaging app alternative, Kik Messenger sends texts, images and voice messages over a smartphone’s data connection avoiding mobile operator messaging charges. It also integrates a web browser into the application allowing users to browse content and share it directly with their friends.

Kik is available on the iPhone, Android, Windows Phone, Nokia’s Ovi store and BlackBerry. Now with 100m users globally, Kik was released in 2010 and quickly hit 1 million users in just 14 days.

BBM
BlackBerry’s Messenger is the grandfather of the phone instant messaging apps. Originally only available as an integral part of BlackBerry’s smartphones, allowing secure instant messages to be sent between BlackBerry users, BBM was released for both Android and the iPhone in September 2013 making it cross platform for the first time.

BBM for iPhone and Android was downloaded 10m times in the first day, with over 80 million users globally across all platforms by October 2013. BlackBerry announced that by December 2013 BBM had 40 million users of its iPhone and Android apps.

BlackBerry currently has no plans to bring BBM to Windows Phone or other platforms.

Viber
A messaging app that stated out life as a direct Skype competitor for free voice calling, Viber has expanded into a cross-platform messaging client and was recently bought by the Japanese e-commerce giant Rakuten for $900m.

Viber is available for iPhone, Android, BlackBerry and Windows Phone, as well as Samsung’s Bada and Nokia’s Symbian and Series 40, plus the desktop, making it one of the most widely available messaging apps.

All users can send text, pictures and video messages using Viber, but voice calling and some other features are limited to the iPhone, Android and Windows Phone.

Google Hangouts
Google’s messaging strategy has historically been a bit of a mess with different messaging protocols across different services that could not communicate with each other. In 2013 Google launched Hangouts to unify its messaging platforms.

Available on the desktop, Android and iPhone, Hangouts allows users to send text and images, as well as hold video calls and group messaging with read states and typing indicators. Hangouts is also integrated into Gmail.

Skype
Skype maybe known for voice and video calling, but it also integrates a solid instant messaging function.

Available for Android, the iPhone, Windows Phone and BlackBerry, as well as desktops, home phones TVs and games consoles, Skype allows you to send text messages, images, videos, voice messages and send group messages.

The others

There are a plethora of other messaging apps out there, including WeChat huge in China but yet to break big in the UK Tango and TextFree, as well as Apple’s iMessage, which is baked into the iPhone and iPad, but is also available on Apple’s computers.

Facebook also has two other messaging apps. Its Facebook Messenger app is available through the Facebook desktop site as well as mobile apps for iPhone and Android, while Instagram allows users to send photos publicly or privately.

Snapchat, the ephemeral image sharing app, also allows users to send quick photo and text messages, and the likelihood of it being bought by Facebook now looks to have dwindled.

Beyond traditional messaging there is also Twitter’s direct messaging feature, which can also be used as an instant messaging system, sending private messages to followers.

Source: The Guardian
This blog is sponsored by: http://visitwebpages.info/paypalchecks

Mark Zuckerberg goes to Barcelona to make mobile friends

If confirmation was needed that we live in the age of the mobile phone, then the presence of Facebook founder Mark Zuckerberg at the Mobile World Congress gathering next week should underline the ascendancy of the handset. Zuckerberg will deliver the keynote address on Monday, fresh from announcing a $19bn (£11.4bn) deal to buy WhatsApp, the hottest mobile texting app in town.

The presence of this social media superstar at one of the less glamorous trade shows is proof that mobile is now the priority for technology giants such as Facebook and Google. Facebook has shifted its focus from laptops and PCs as it strives to catch up with consumers' changing technological tastes. As a result its mobile site, also accessible via tablets, is now used by 945 million of its 1.23 billion monthly active users.


Facebook will attend the MWC event with every big name in technology, including every global mobile operator and handset maker. In all, 75,000 delegates descend on Barcelona to showcase the next wave of smartphones and gadgets.

Facebook has obviously seen mobile as the key to its future for a while. Its purchase of WhatsApp last week, which added another 450 million monthly active users, is the biggest in a long line of acquisitions that includes Instagram, the mobile-based photosharing site.

Facebook has its own home-grown mobile applications too. The standard Facebook app has become one of the primary ways of accessing the social network for millions, while its Facebook Messenger application has joined WhatsApp in the ranks of text message replacement services.

The strategic shift to mobile has been driven partly by Facebook users' embrace of mobile technology, but also by the subsequent impact on Facebook's primary revenue source, advertising. As more people migrate to using Facebook on tablets or phones, the number of eyeballs using the desktop version of Facebook shrinks. Facebook, and its advertisers, have to go where the users are.

Beyond existing users in developed countries such as the UK and the US, Facebook also sees mobile as a way of engaging with people in the developing world. Already, around 81% of Facebook's 757 million daily active users are based outside the US and Canada. In the markets where Facebook is not already reaching saturation point, it is the mobile phone that is often the primary computing device – especially in developing nations, where mobile phone coverage far outstrips traditional landline and broadband infrastructure.

The International Telecommunication Union (ITU) estimates that there are at least 6.8 billion mobile subscribers globally, while data from Portio Research suggests that that figure will rise to 8.5 billion by the end of 2016. Of those mobile subscribers, 5.2 billion are based in the developing world, with mobile data available to 1.2 billion of those users, according to data from ITU. By contrast only 357m fixed broadband connections exist in the developing world.

The path to increasing Facebook's user base in these developing nations is therefore through mobile, something that is obviously on Zuckerberg's mind as he prepares to take the stage in Barcelona. But MWC is not just about Facebook, of course. Several major mobile manufacturers are expected to unveil their new smartphones, tablets and a plethora of accessories. New Smart watches will appear, but glitzy phone launches will still dominate. Samsung's highly anticipated Galaxy S5 is a follow-up to last year's top-of-the-range Galaxy S4, which has dominated sales of smartphones that use Google's Android operating system in the UK.

The S5 is expected to feature a bigger screen and more processing power, but the biggest improvement is anticipated to be in the software department, where Samsung stands accused of falling behind competitors.

Sony, too, is expected to launch at least one new high-end device in Barcelona, with the follow up to the waterproof Xperia Z1 expected to be unveiled. A replacement for the thinnest and lightest full-sized Android tablet, the Xperia Tablet Z, is also expected, which could see an Android device worthy of rivalling Apple's iPad Air.

A new device from Nokia is also expected: the Nokia X. It is anticipated to be an Android smartphone, but one that is very different from Google's Android, looking more like Microsoft's Windows Phone and running Microsoft and Nokia's applications instead of Google's Maps, Gmail and search. One of Zuckerberg's reasons for buying WhatsApp at such vaulting expense was to prevent it from falling into the hands of Google. But thanks to the popularity of Android, the search giant's presence will be felt strongly in Barcelona.

Source: The Guardian
This blog is sponsored by: http://visitwebpages.info/paypalchecks

Apple mobile devices at risk of hacking, firm says

A major flaw in Apple software for mobile devices could allow hackers to intercept email and other communications that are meant to be encrypted, the company has said, and experts say Mac computers are even more exposed.

If attackers have access to a mobile user's network, such as by sharing the same unsecured wireless service offered by a restaurant, they could see or alter exchanges between the user and protected sites such as Gmail and Facebook. Governments with access to telecom carrier data could do the same.

"It's as bad as you could imagine, that's all I can say," said Johns Hopkins University cryptography professor Matthew Green.

Apple did not say when or how it learned of the flaw in the way iOS handles sessions in what are known as secure sockets layer or transport layer security, nor did it say whether the flaw was being exploited.


But a statement on its support website on Friday was blunt: The software "failed to validate the authenticity of the connection".

Apple released software patches and an update for the current version of iOS for iPhone 4 and later, 5th-generation iPod touches, and iPad 2 and later.

Without the fix, a hacker could impersonate a protected site and sit in the middle as email or financial data went between the user and the real site, Green said.

After analysing the patch, several security researchers said the same flaw existed in current versions of Mac OSX, running Apple laptop and desktop computers. No patch is available yet for that operating system, though one is expected soon.

Because spies and hackers will also be studying the patch, they could develop programs to take advantage of the flaw within days or even hours.

The issue was a "fundamental bug in Apple's SSL implementation", said Dmitri Alperovich, chief technology officer at the security firm CrowdStrike. Adam Langley, a senior engineer at Google, agreed with CrowdStrike that OS X was at risk.

Apple did not reply to requests for comment. The flaw appears to be in how well-understood protocols were implemented, an embarrassing lapse for a company of Apple's stature and technical prowess.

The company was recently stung by leaked intelligence documents claiming that authorities had a 100% success rate in breaking into iPhones.

Source: The Guardian
This blog is sponsored by: http://visitwebpages.info/paypalchecks

What are the most popular swearwords on Twitter?

What do you think is the most commonly used swearword on Twitter? Well of course it is. Very detailed work by researchers at Wright State University in Ohio has found that 34.7% of all the swearwords in their sample of 51m tweets were "fuck" or one of its long list of cognates.

In comparison, the second and third most popular swearwords "shit" and "ass" accounted for 15.0% and 14.5% respectively, while other highlights included "bitch" (10.3%), "hell" (4.5%), "whore" (1.8%), "dick" (1.7%), "piss" (1.5%) and "pussy" (1.2%). Between them, the top seven make up 90.6% of all the swearing on Twitter, and Twitter is a sweary place. In daily life it is thought that between 0.5% and 0.7% of the words we use are swearwords, but the proportion on the site is roughly twice this, at 1.15%. According to this study, about one in every 13 tweets contains a swearword of some kind.


Intriguingly, swearing also seems to be an early-week thing. Tweets become more and more likely to contain a swearword as the day progresses, perhaps reflecting the accumulation of things we have to swear about, and peak profanity is reached between midnight and 1.30am, suggesting that people who are awake at that time are, let's say, the least inhibited. Yet Friday, Saturday and Sunday are consistently the least sweary days of the week.

Perhaps at the weekend the less inhibited people are so intent on getting really uninhibited that they don't tweet very much at all.

As seen in past studies of offline behaviour, women were more likely to swear when talking to women, while men (who swear more overall) were much more likely to swear when talking to other men. Interestingly, men and women were also more likely than the other to use their own gender's insults. Women, for instance, were the main advocates of "bitch" and "slut" and were still more likely to use the terms in all-female conversations. It is difficult to be sure how playfully the words were being used, of course. Although the researchers do find that "cursing is associated with negative emotions". No shit?

Source: The Guradian
This blog is sponsored by: http://visitwebpages.info/paypalchecks

PlayStation 4 – muted Japanese launch shows how industry has changed

The queues seemed to stretch forever along the crowded streets of Akihabara, Tokyo’s famed Electronic Town. Outside the biggest stores, scuffles broke out as gamers fought for favourable positions the police were called in. It was chaos. This was March 2000, the launch of the PlayStation 2 console the most successful games machine ever produced. The rest of the world would have to wait months for this, but back then the domestic market was the most important to Sony, as it had been to all major console manufacturers for twenty years. Japan was the epicentre of gaming; it had the console makers, the best developers and the biggest games. But over the course of the following decade things changed.


February 22, 2014. The PlayStation 4 is being launched in Japan three months after the machine’s high profile arrival in North America. There have been queues, of course, but no riot police this time, and no one is watching the sales figures for a hint of how this console may perform it has already sold five million units elsewhere in the world. There are a couple of Japanese launch titles gangster adventure Yakuza: Ishin and fantasy strategy sim Dynasty Warriors 8: Xtreme Legends the key examples but, apart from a new beta demo for Final Fantasy 14: A Realm Reborn there is nothing huge. Talking about the delay, Shuhei Yoshida, president of Sony Worldwide Studios, has said that the Japanese development industry wasn’t quite ready to support the machine, but this isn’t the whole story. It papers over something more profound. The country hasn’t been ready for years.

In 2002, Japan accounted for 50% of the global video game market. By 2010, it was at 10%. If you go back to the era of PlayStation 1 and 2, you will see it was dominated by Japanese giants like Nintendo, Sony, Capcom, Konami and Namco. The biggest games were arcade conversions the likes of Tekken, Ridge Racer and Street Fighter but the biggest console originals came from Japanese studios too: Super Mario, Resident Evil, Final Fantasy, Metal Gear Solid... These were the games everyone was excited by. The top ten best selling games of the nineties were all developed in Japan.

But in the early 2000s Western tastes began to change. The arrival of Rockstar’s seminal open-world shooter, Grand Theft III, kickstarted a whole new genre of expansive sandbox games, while the increasing popularity of first-person shooters like Quake and Unreal led to big American franchises like Medal of Honor and Call of Duty set in grittily authentic landscapes. As a whole, Japanese gamers tended to prefer fantasy adventures and hyper-stylised arcade-style shooters they didn’t go for open-worlds, they didn’t go for cinematic naturalism. A rift was developing.

Risk factors
At the same time economic factors were working against the Japanese industry. An economic recession shrank the domestic market for console games, and hit publisher’s ability to compete in terms of development costs. The Dreamcast title Shenmue, an incredibly prescient, ambitiously sprawling adventure required a reported $70m to develop, almost ruining its publisher Sega – but in the West, among companies like Electronic Arts, Activision and Ubisoft, this would soon be a pretty standard budget. And on the other side of the financial spectrum, a very strong indie scene has developed in the US and Europe, often with the financial backing of larger publishers (there is a thriving indie scene developing in Japan, but it has largely been contained in hobbyist groups). It also seems easier for younger talent to rise into positions of prominence within larger developers whereas in Japan, a rigidly hierarchical management structure can keep fresh talent from blossoming.

By the time of the PS3 and Xbox 360, Japanese publishers were bit part players. While Nintendo was still in a dominant position thanks to the massive success of the Wii console, Capcom, Namco, Konami, Square Enix and co struggled to maintain interest in their big franchises. Some tried to Westernise the brands, often diluting the appeal in the process. The later Resident Evil and Final Fantasy titles have, in the eyes of many gamers, lost their intrinsic qualities in the bid to appeal more broadly. In 2009, Keiji Inafune, the producer behind such mammoth games as Mega Man, Onimusha and Resident Evil 4, famously stated that the Japanese development scene was finished. It was stuck in a past of traditional role-playing games and sci-fi mech battlers. It couldn’t compete.

There have been notable exceptions, of course. Plenty of them. Formed by a cabal of legendary designers and producers, Platinum Games has produced two of the finest games of the decade: Bayonetta and Vanquish; Grasshopper Manufacture retains the Japanese sense of surreal mischief with titles like No More Heroes and Lollipop Chainsaw; Capcom has produced the enormously popular Monster Hunter series of creature capture games; and of course Nintendo is still turning its big names Mario and Zelda into beautiful gaming experiences. Perhaps most tellingly, From Software’s Demon’s Souls and Dark Souls titles intricate obtuse, demanding fantasy action adventures – have garnered an obsessive following in the West despite eschewing the industry flow toward more intuitive, less challenging, gaming experiences.

Signs of life
But the industry is very different now than it was in 2000. The smartphone sector has exploded, some believe at the expense of the handheld console gaming sector (although Pokemon and Animal Crossing are still wonderful and popular). The PC scene in the West is strengthening through the dominance of the Steam platform, and the traditional console market has Activision, EA, Take Two and Ubisoft at its head. Look at the big gaming sites and the most anticipated titles of 2014 are Destiny, Titanfall, Watch Dogs, Tom Clancy’s The Division... All produced in North America. And of course there is the rise of the online massively multiplayer RPG, a genre dominated in Asia by Chinese and South Korean giants.

Japan is still there, however. Inafune’s apocalyptic comment isn’t quite accurate. Dark Souls 2, Mario Kart 8, Metal Gear Solid V: Ground Zeroes and new Final Fantasy and Kingdom Hearts titles are all looking enticing. The global fanbase is watching. Certainly, there has been a huge fall between 2000 and 2014, between dominating the industry and getting the freshest console three months after other territories (and the Xbox One hasn’t even got a Japanese release date yet). But this business has always been about trends, it is cyclical, and the next big thing could easily come out of Tokyo or Osaka. Dark Souls shows there is an appetite for the sort of challenging and cryptic titles that Japanese publishers excel at. And there are new routes to market that cut out the repressive strata of traditional publishers. Last year, Infanune, the developer who criticised the staid Japanese industry, turned to Kickstarter to fund his new project Mighty No 9, and achieved his target in a matter of hours. Sony is supporting indie-minded development in Japan, funding offbeat titles like Tokyo Jungle and Rain with young teams and fresh ideas. Companies like Playism and Nyu Media are helping to get brilliant Japanese indie titles like La Mulana and Gigantic army to the west; boutique western publishers like Rising Star and Rice Digital are cherry picking the best local fighting games, JRPGs and shoot-’em-ups. There is masses of activity bubbling under the surface.

So the late launch of the PS4 tells us one story about the Japanese games industry, but it doesn’t provide a full-stop or a signal of unstoppable decline. The British industry has suffered a huge fall from grace in recent years, as major publishers have pulled out, shutting studios in their wake. But it has clambered back, not just with high profile releases like GTA V, Batman and Forza Horizon, but with cool interesting indie projects. Japan is doing the same, perhaps. Veteran gamers know that from Metroid to Herzog Zwei to Resident Evil to Metal Gear to Killer7 to Dance Dance Revolution to Demon’s Souls, Japan has led industry thinking on design and mechanics; it has innovated, it has invented new genres with style and flourish and purity of vision. It is now playing catch up again, but it is a skilful player. Maybe PlayStation 4, with its more open publishing platform, its easy welcome to smaller studios, its global digital distribution, will be a major part of that process.

Source: The Guardian
This blog is sponsored by: http://visitwebpages.info/paypalchecks

Samsung Gear 2 beats Apple to fitness-tracking smartwatch

Samsung has released two updated versions of its Gear smartwatch featuring slimmer designs and heart rate sensors beating Apple to the release of a health-tracking smartwatch.

The Gear 2 and Gear 2 Neo improve on the original Galaxy Gear, which received poor reviews and was described by Samsung as an unripened fruit, by being at least 5.8g lighter and 1.1mm thinner.

The new smartwatches have ditched Google’s Android software in favour of Samsung’s own new Tizen software and have enhanced functionality with fitness and health tracking, and the ability to play music via Bluetooth headphones without needing to connect to a smartphone or tablet.

“Offering extended connectivity features, stylish customisation options and a robust application network, we have enhanced everything that people love about the original Galaxy Gear to create a second generation of wearable devices that offer unparalleled smart freedom,” said Simon Stanford, vice president of IT & mobile for Samsung Electronics UK & Ireland.

The Gear 2 and Gear 2 Neo remain companion devices relying on Samsung’s smartphones and tablets for internet access. They both connect via Bluetooth to display notifications, provide call handling and access to Samsung’s S Voice vocal assistant.

Samsung has added the ability to perform functions independent of a smartphone or tablet, improving on the original Galaxy Gear, including playing music with an integrated player and 4GB of storage space.

The new smartwatches will be able to run both Samsung and third-party applications built for Samsung’s new Tizen software, including apps from CNN, Expedia, eBay, Evernote, Feedly, Garmin, Line, Paypal, Runtastic, and the Weather Channel.

The Gear 2 packs a 2-megapixel camera at the top of a 1.63in Super AMOLED screen for capturing photos. The Gear 2 Neo lacks the camera. Both smartwatches will include an infrared emitter for controlling other devices like a TV or video recorder using Samsung’s WatchON Remote application.

Samsung has fitted an accelerometer and gyroscope – capable of acting as a pedometer as well as an optical heart rate monitor to the Gear 2 and Gear 2 Neo. It means the device can integrate with Samsung’s health and fitness tracking applications, replacing the need for additional fitness tracking gadgets like the Fitbit or Misfit Shine.

Apple is expected to release a smartwatch in the near future with a strong focus on fitness and health tracking, as well as a “Healthbook” application for its next iteration of its iOS iPhone and iPad software. The announcement of the Gear 2 by Samsung today at Mobile World Congress in Barcelona gives the Korean company a head start of at least a couple of months over its US rival.

The Gear 2 and Gear 2 Neo will be compatible with a range of Samsung devices and be available in April. Gear 2 will be available in black, gold and brown, and orange and will weigh 68g, while the Gear 2 Neo will be available in black, grey, and orange and will weigh 55g.

Both smartwatches have a 1GHz dual-core processor with 512MB of RAM and are estimated to have a 2-3 day battery life by Samsung. Pricing was unavailable, but the Gear 2 is expected to be priced similarly to the original £300 Galaxy Gear.

Source: The Guardian
This blog is sponsored by: http://visitwebpages.info/paypalchecks

Talking Angela developer: Facebook-fuelled paedophile hoax is 'ridiculous'


Talking Angela is an app where children play with an animated virtual cat: customising her appearance, getting her to repeat their words, and text-chatting to the kind of artificial-intelligence bot that’s been around since the early days of home computing.

It shouldn’t be controversial, but it is. Massively. That’s mainly because of a year-old Facebook hoax claiming the talking cat was the cuddly face (and squeaky voice) of a paedophile ring, which reappeared on the social network this month, and went viral.

“Do not download the app Talking Angela. It is a hacker that is sitting behind a webcam, able to see you but you can’t see him. ‘Angela’ asks you very personal and perverted questions,” claimed one widely circulated warning.

“CHECK YOUR KID’S TABLET OR PHONES TO SEE IF THEY HAVE THIS APP ITS A PEDO RING,” shouted another. “THEY CAN SEE YOUR CHILD AND HACK IN TO THEIR PICS AND THEIR FRIENDS LIST…”

No, it’s not a hacker sitting behind a webcam. No, the questions aren’t perverted. No, there isn’t a “paedo ring” that can get access to children’s friend lists. And yet judging by the more than 700,000 page views so far for my article this week examining what Talking Angela is really saying to kids – parents around the world have been spooked by the warnings.

The app is the work of Outfit7, part of its Talking Tom and Friends series that currently has more than 230 million monthly active users, after 1.5bn app downloads since the first app was released in June 2010.

Chief executive Samo Login and senior brand director Randeep Sidhu talked to the Guardian to give their view on the hoax, as well as on other criticism of Talking Angela’s suitability for children. Starting with some of those claims on Facebook.

‘We’d need an army of paedophiles’
“Obviously, it’s a hoax. I don’t know how it got started or how it got traction. These things just happen,” said Login, pointing out that the hacker/webcam claims run into trouble when you consider that Talking Angela has been downloaded 57m times so far.

“We have millions of users every day using this app. Can you imagine, we’d need an army of paedophiles. It’s ridiculous,” he said, before suggesting that if parents use the app themselves for even a short period of time, they’ll feel reassured that Angela really is a virtual cat with a chat-bot handling conversational duties.

“Even though it could be easily believed that you are talking to a person, if you pay some attention, everybody can easily find out that it’s not a person on the other side: it’s only a semi-intelligent conversation that you’re having,” he said.

“We have no communication to our servers: the brains of the engine are in the mobile app, and everything that the engine responds is pre-scripted.” Sidhu chipped in: “We’ve got some incredibly sophisticated technology based on a lot of work, but it’s actually just programmed intelligence.”

Some of the concerns about Talking Angela have been around the questions she asks: the user’s name, age, what they like doing at school, and so on. This information might not be transmitted to a “paedo ring”, but it’s a fair question to ask what is happening to it.

The company has already launched a FAQ on its website claiming that the questions are used “to optimise the app’s content”, for example, using the users’ age to dictate suitable topics of conversation.

Outfit7 says it sees “aggregated” data – “we will be able to see how many users of each age we have, but will not be able to determine the name and age of a particular user” – and also harvests “anonymised and obfuscated data log files” to see what topics are proving popular in the app’s text-chat mode, so it can program Angela with more and better responses.

“Yes, we do collect the conversations, but we are only interested in how certain topics are accessed, and which are the most popular. We remove all the personal information – names, addresses and so on – on the device before transmitting the information,” said Login.

“It’s purely to get information on what’s interesting and engaging for users,” added Sidhu. “We take out anything that could be potentially identifiable. We’re over-cautious in how we filter information, to make sure nothing identifiable can leave the app.”


‘With kids, you can never be too cautious’
When I used Talking Angela this week for the article on what she’s really saying, I had a few concerns as a parent. First, that despite there being a child mode which turned the text-chat feature off, it was far too easy for children to toggle child mode off and bring it back.

Second, that features like YouTube weren’t behind a parental gate at all, potentially sending kids out into the unregulated online video waters. On iOS, Talking Angela isn’t categorised as a children’s app for Apple’s Kids category, where it would face stricter rules about making it harder to leave the app. Its lack of these restrictions feels like a problem.

“We are implementing a parental gate,” said Login, although he suggested that children old enough to use the app’s text-chat feature are probably old enough to understand any parental gate instructions too – for example, being asked to swipe two fingers down on the screen, or convert a written number into figures.

“Even after adding a parental gate, if someone can use the chat-bot, they can probably break the lock,” said Sidhu. “But with kids, you can never be too cautious, and in some cases it can be beneficial, so that’s why we are implementing it,” added Login. “But the sole purpose of the chat-bot is entertainment.”

Outfit7 faces a delicate task in explaining its policies, as a developer that claims its apps appeal to children and adults alike. Some of Angela’s flirtatious chat-bot banter sounds innocent for adults, but inappropriate for children, for example. Some people have also picked up on the inclusion of a “giggle juice” item that seemingly simulates alcohol. Again, fine for adults, not so fine for children.

Would it be more responsible to launch separate apps for children and adults? Login argued that it would be a commercial mistake. “We have a really wide audience: that’s why we always need to take into account that the apps need to be safe for children, and also interesting for adults,” he said.

“In my opinion, focusing on a very narrow user base in our sector would make our lives much harder. It’s much harder to stay on top of the chart if your target demographic is very narrow. That’s why we create apps that can satisfy kids and adults.”

‘The best thing is to tell the truth’
It’s a risky line of defence, potentially opening Outfit7 to accusations that it puts its commercial growth ahead of parents’ concerns about their children. Likewise his suggestion that “if parents install the app, they should also be responsible for activating the child mode” – true enough, although as he admits, this should sit alongside the responsibilities of app developers, rather than replace them.

For now Outfit7 is trying to combat the hoaxes by speaking publicly, launching its FAQ and relying on that 230m-strong community to put the word out. “You can’t have a real answer to this kind of virality when it happens. We cannot take any measures that will stop it. So the best thing is to tell the truth. What else can we do?” said Login.

“This has been a terrible thing to happen, and very upsetting. The people who make these apps are people who care. Some of the comments online have been incredibly hurtful: they never set out to make anything of that kind,” added Sidhu. “What’s uplifting is that so many new fans and existing fans have been debunking a lot of this stuff online and supporting us.”

For now, Outfit7 is pressing on with new apps, and with a Talking Tom and Friends TV show, building on its previous web series with Disney, which was a YouTube hit. Talking Angela, meanwhile, has rocketed back up the app store charts in the last week, even with that backdrop of fake warnings.

“Sometimes when you have a crisis, the people who rally around you are the ones who care. We feel supported by the people who actually use our apps,” said Sidhu. “I think we have developed trust with the user base, and it’s growing,” added Login.

Source: The Guardian
This blog is sponsored by: http://visitwebpages.info/paypalchecks

Are the robots about to rise? Google's new director of engineering thinks so…

It's hard to know where to start with Ray Kurzweil. With the fact that he takes 150 pills a day and is intravenously injected on a weekly basis with a dizzying list of vitamins, dietary supplements, and substances that sound about as scientifically effective as face cream: coenzyme Q10, phosphatidycholine, glutathione?

With the fact that he believes that he has a good chance of living for ever? He just has to stay alive "long enough" to be around for when the great life-extending technologies kick in (he's 66 and he believes that "some of the baby-boomers will make it through"). Or with the fact that he's predicted that in 15 years' time, computers are going to trump people. That they will be smarter than we are. Not just better at doing sums than us and knowing what the best route is to Basildon. They already do that. But that they will be able to understand what we say, learn from experience, crack jokes, tell stories, flirt. Ray Kurzweil believes that, by 2029, computers will be able to do all the things that humans do. Only better.


But then everyone's allowed their theories. It's just that Kurzweil's theories have a habit of coming true. And, while he's been a successful technologist and entrepreneur and invented devices that have changed our world the first flatbed scanner, the first computer program that could recognise a typeface, the first text-to-speech synthesizer and dozens more and has been an important and influential advocate of artificial intelligence and what it will mean, he has also always been a lone voice in, if not quite a wilderness, then in something other than the mainstream.

And now? Now, he works at Google. Ray Kurzweil who believes that we can live for ever and that computers will gain what looks like a lot like consciousness in a little over a decade is now Google's director of engineering. The announcement of this, last year, was extraordinary enough. To people who work with tech or who are interested in tech and who are familiar with the idea that Kurzweil has popularised of "the singularity" – the moment in the future when men and machines will supposedly converge – and know him as either a brilliant maverick and visionary futurist, or a narcissistic crackpot obsessed with longevity, this was headline news in itself.

But it's what came next that puts this into context. It's since been revealed that Google has gone on an unprecedented shopping spree and is in the throes of assembling what looks like the greatest artificial intelligence laboratory on Earth; a laboratory designed to feast upon a resource of a kind that the world has never seen before: truly massive data. Our data. From the minutiae of our lives.

Google has bought almost every machine-learning and robotics company it can find, or at least, rates. It made headlines two months ago, when it bought Boston Dynamics, the firm that produces spectacular, terrifyingly life-like military robots, for an "undisclosed" but undoubtedly massive sum. It spent $3.2bn (£1.9bn) on smart thermostat maker Nest Labs. And this month, it bought the secretive and cutting-edge British artificial intelligence startup DeepMind for £242m.

And those are just the big deals. It also bought Bot & Dolly, Meka Robotics, Holomni, Redwood Robotics and Schaft, and another AI startup, DNNresearch. It hired Geoff Hinton, a British computer scientist who's probably the world's leading expert on neural networks. And it has embarked upon what one DeepMind investor told the technology publication Re/code two weeks ago was "a Manhattan project of AI". If artificial intelligence was really possible, and if anybody could do it, he said, "this will be the team". The future, in ways we can't even begin to imagine, will be Google's.

There are no "ifs" in Ray Kurzweil's vocabulary, however, when I meet him in his new home a high-rise luxury apartment block in downtown San Francisco that's become an emblem for the city in this, its latest incarnation, the Age of Google. Kurzweil does not do ifs, or doubt, and he most especially doesn't do self-doubt. Though he's bemused about the fact that "for the first time in my life I have a job" and has moved from the east coast where his wife, Sonya, still lives, to take it.

Bill Gates calls him "the best person I know at predicting the future of artificial intelligence". He's received 19 honorary doctorates, and he's been widely recognised as a genius. But he's the sort of genius, it turns out, who's not very good at boiling a kettle. He offers me a cup of coffee and when I accept he heads into the kitchen to make it, filling a kettle with water, putting a teaspoon of instant coffee into a cup, and then moments later, pouring the unboiled water on top of it. He stirs the undissolving lumps and I wonder whether to say anything but instead let him add almond milk – not eating diary is just one of his multiple dietary rules – and politely say thank you as he hands it to me. It is, by quite some way, the worst cup of coffee I have ever tasted.

But then, he has other things on his mind. The future, for starters. And what it will look like. He's been making predictions about the future for years, ever since he realised that one of the key things about inventing successful new products was inventing them at the right moment, and "so, as an engineer, I collected a lot of data". In 1990, he predicted that a computer would defeat a world chess champion by 1998. In 1997, IBM's Deep Blue defeated Garry Kasparov. He predicted the explosion of the world wide web at a time it was only being used by a few academics and he predicted dozens and dozens of other things that have largely come true, or that will soon, such as that by the year 2000, robotic leg prostheses would allow paraplegics to walk (the US military is currently trialling an "Iron Man" suit) and "cybernetic chauffeurs" would be able to drive cars (which Google has more or less cracked).

His critics point out that not all his predictions have exactly panned out (no US company has reached a market capitalisation of more than $1 trillion; "bioengineered treatments" have yet to cure cancer). But in any case, the predictions aren't the meat of his work, just a byproduct. They're based on his belief that technology progresses exponentially (as is also the case in Moore's law, which sees computers' performance doubling every two years). But then you just have to dig out an old mobile phone to understand that. The problem, he says, is that humans don't think about the future that way. "Our intuition is linear."

When Kurzweil first started talking about the "singularity", a conceit he borrowed from the science-fiction writer Vernor Vinge, he was dismissed as a fantasist. He has been saying for years that he believes that the Turing test the moment at which a computer will exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human will be passed in 2029. The difference is that when he began saying it, the fax machine hadn't been invented. But now, well… it's another story.

"My book The Age of Spiritual Machines came out in 1999 and that we had a conference of AI experts at Stanford and we took a poll by hand about when you think the Turing test would be passed. The consensus was hundreds of years. And a pretty good contingent thought that it would never be done.

"And today, I'm pretty much at the median of what AI experts think and the public is kind of with them. Because the public has seen things like Siri [the iPhone's voice-recognition technology] where you talk to a computer, they've seen the Google self-driving cars. My views are not radical any more. I've actually stayed consistent. It's the rest of the world that's changing its view."

And yet, we still haven't quite managed to get to grips with what that means. The Spike Jonze film, Her, which is set in the near future and has Joaquin Phoenix falling in love with a computer operating system, is not so much fantasy, according to Kurzweil, as a slightly underambitious rendering of the brave new world we are about to enter. "A lot of the dramatic tension is provided by the fact that Theodore's love interest does not have a body," Kurzweil writes in a recent review of it. "But this is an unrealistic notion. It would be technically trivial in the future to provide her with a virtual visual presence to match her virtual auditory presence."

But then he predicts that by 2045 computers will be a billion times more powerful than all of the human brains on Earth. And the characters' creation of an avatar of a dead person based on their writings, in Jonze's film, is an idea that he's been banging on about for years. He's gathered all of his father's writings and ephemera in an archive and believes it will be possible to retro-engineer him at some point in the future.

So far, so sci-fi. Except that Kurzweil's new home isn't some futuristic MegaCorp intent on world domination. It's not Skynet. Or, maybe it is, but we largely still think of it as that helpful search engine with the cool design. Kurzweil has worked with Google's co-founder Larry Page on special projects over several years. "And I'd been having ongoing conversations with him about artificial intelligence and what Google is doing and what I was trying to do. And basically he said, 'Do it here. We'll give you the independence you've had with your own company, but you'll have these Google-scale resources.'"

And it's the Google-scale resources that are beyond anything the world has seen before. Such as the huge data sets that result from 1 billion people using Google ever single day. And the Google knowledge graph, which consists of 800m concepts and the billions of relationships between them. This is already a neural network, a massive, distributed global "brain". Can it learn? Can it think? It's what some of the smartest people on the planet are working on next.

Peter Norvig, Google's research director, said recently that the company employs "less than 50% but certainly more than 5%" of the world's leading experts on machine learning. And that was before it bought DeepMind which, it should be noted, agreed to the deal with the proviso that Google set up an ethics board to look at the question of what machine learning will actually mean when it's in the hands of what has become the most powerful company on the planet. Of what machine learning might look like when the machines have learned to make their own decisions. Or gained, what we humans call, "consciousness".

I first saw Boston Dynamics' robots in action at a presentation at the Singularity University, the university that Ray Kurzweil co-founded and that Google helped fund and which is devoted to exploring exponential technologies. And it was the Singularity University's own robotics faculty member Dan Barry who sounded a note of alarm about what the technology might mean: "I don't see any end point here," he said when talking about the use of military robots. "At some point humans aren't going to be fast enough. So what you do is that you make them autonomous. And where does that end? Terminator?"

And the woman who headed the Defence Advanced Research Projects Agency (Darpa), the secretive US military agency that funded the development of BigDog? Regina Dugan. Guess where she works now?

Kurzweil's job description consists of a one-line brief. "I don't have a 20-page packet of instructions," he says. "I have a one-sentence spec. Which is to help bring natural language understanding to Google. And how they do that is up to me."

Language, he believes, is the key to everything. "And my project is ultimately to base search on really understanding what the language means. When you write an article you're not creating an interesting collection of words. You have something to say and Google is devoted to intelligently organising and processing the world's information. The message in your article is information, and the computers are not picking up on that. So we would like to actually have the computers read. We want them to read everything on the web and every page of every book, then be able to engage an intelligent dialogue with the user to be able to answer their questions."

Google will know the answer to your question before you have asked it, he says. It will have read every email you've ever written, every document, every idle thought you've ever tapped into a search-engine box. It will know you better than your intimate partner does. Better, perhaps, than even yourself.

The most successful example of natural-language processing so far is IBM's computer Watson, which in 2011 went on the US quiz show Jeopardy and won. "And Jeopardy is a pretty broad task. It involves similes and jokes and riddles. For example, it was given "a long tiresome speech delivered by a frothy pie topping" in the rhyme category and quickly responded: "A meringue harangue." Which is pretty clever: the humans didn't get it. And what's not generally appreciated is that Watson's knowledge was not hand-coded by engineers. Watson got it by reading. Wikipedia all of it.

Kurzweil says: "Computers are on the threshold of reading and understanding the semantic content of a language, but not quite at human levels. But since they can read a million times more material than humans they can make up for that with quantity. So IBM's Watson is a pretty weak reader on each page, but it read the 200m pages of Wikipedia. And basically what I'm doing at Google is to try to go beyond what Watson could do. To do it at Google scale. Which is to say to have the computer read tens of billions of pages. Watson doesn't understand the implications of what it's reading. It's doing a sort of pattern matching. It doesn't understand that if John sold his red Volvo to Mary that involves a transaction or possession and ownership being transferred. It doesn't understand that kind of information and so we are going to actually encode that, really try to teach it to understand the meaning of what these documents are saying."

And once the computers can read their own instructions, well… gaining domination over the rest of the universe will surely be easy pickings. Though Kurzweil, being a techno-optimist, doesn't worry about the prospect of being enslaved by a master race of newly liberated iPhones with ideas above their station. He believes technology will augment us. Make us better, smarter, fitter. That just as we've already outsourced our ability to remember telephone numbers to their electronic embrace, so we will welcome nanotechnologies that thin our blood and boost our brain cells. His mind-reading search engine will be a "cybernetic friend". He is unimpressed by Google Glass because he doesn't want any technological filter between us and reality. He just wants reality to be that much better.

"I thought about if I had all the money in the world, what would I want to do?" he says. "And I would want to do this. This project. This is not a new interest for me. This idea goes back 50 years. I've been thinking about artificial intelligence and how the brain works for 50 years."

The evidence of those 50 years is dotted all around the apartment. He shows me a cartoon he came up with in the 60s which shows a brain in a vat. And there's a still from a TV quiz show that he entered aged 17 with his first invention: he'd programmed a computer to compose original music. On his walls are paintings that were produced by a computer programmed to create its own original artworks. And scrapbooks that detail the histories of various relatives, the aunts and uncles who escaped from Nazi Germany on the Kindertransport, his great grandmother who set up what he says was Europe's first school to provide higher education for girls.

His home is nothing if not eclectic. It's a shiny apartment in a shiny apartment block with big glass windows and modern furnishings but it's imbued with the sort of meaning and memories and resonances that, as yet, no machine can understand. His relatives escaped the Holocaust "because they used their minds. That's actually the philosophy of my family. The power of human ideas. I remember my grandfather coming back from his first return visit to Europe. I was seven and he told me he'd been given the opportunity to handle – with his own hands original documents by Leonardo da Vinci. He talked about it in very reverential terms, like these were sacred documents. But they weren't handed down to us by God. They were created by a guy, a person. A single human had been very influential and had changed the world. The message was that human ideas changed the world. And that is the only thing that could change the world."

On his fingers are two rings, one from the Massachusetts Institute of Technology, where he studied, and another that was created by a 3D printer, and on his wrist is a 30-year-old Mickey Mouse watch. "It's very important to hold on to our whimsy," he says when I ask him about it. Why? "I think it's the highest level of our neocortex. Whimsy, humour…"

Even more engagingly, tapping away on a computer in the study next door I find Amy, his daughter. She's a writer and a teacher and warm and open, and while Kurzweil goes off to have his photo taken, she tells me that her childhood was like "growing up in the future".

Is that what it felt like? "I do feel little bit like the ideas I grew up hearing about are now ubiquitous… Everything is changing so quickly and it's not something that people realise. When we were kids people used to talk about what they going to do when they were older, and they didn't necessarily consider how many changes would happen, and how the world would be different, but that was at the back of my head."

And what about her father's idea of living for ever? What did she make of that? "What I think is interesting is that all kids think they are going to live for ever so actually it wasn't that much of a disconnect for me. I think it made perfect sense. Now it makes less sense."

Well, yes. But there's not a scintilla of doubt in Kurzweil's mind about this. My arguments slide off what looks like his carefully moisturised skin. "My health regime is a wake-up call to my baby-boomer peers," he says. "Most of whom are accepting the normal cycle of life and accepting they are getting to the end of their productive years. That's not my view. Now that health and medicine is in information technology it is going to expand exponentially. We will see very dramatic changes ahead. According to my model it's only 10-15 years away from where we'll be adding more than a year every year to life expectancy because of progress. It's kind of a tipping point in longevity."

He does, at moments like these, have something of a mad glint in his eye. Or at least the profound certitude of a fundamentalist cleric. Newsweek, a few years back, quoted an anonymous colleague claiming that, "Ray is going through the single most public midlife crisis that any male has ever gone through." His evangelism (and commercial endorsement) of a whole lot of dietary supplements has more than a touch of the "Dr Gillian McKeith (PhD)" to it. And it's hard not to ascribe a psychological aspect to this. He lost his adored father, a brilliant man, he says, a composer who had been largely unsuccessful and unrecognised in his lifetime, at the age of 22 to a massive heart attack. And a diagnosis of diabetes at the age of 35 led him to overhaul his diet.

But isn't he simply refusing to accept, on an emotional level, that everyone gets older, everybody dies?

"I think that's a great rationalisation because our immediate reaction to hearing someone has died is that it's not a good thing. We're sad. We consider it a tragedy. So for thousands of years, we did the next best thing which is to rationalise. 'Oh that tragic thing? That's really a good thing.' One of the major goals of religion is to come up with some story that says death is really a good thing. It's not. It's a tragedy. And people think we're talking about a 95-year-old living for hundreds of years. But that's not what we're talking about. We're talking radical life extension, radical life enhancement.

"We are talking about making ourselves millions of times more intelligent and being able to have virtually reality environments which are as fantastic as our imagination."

Although possibly this is what Kurzweil's critics, such as the biologist PZ Myers, mean when they say that the problem with Kurzweil's theories is that "it's a very bizarre mixture of ideas that are solid and good with ideas that are crazy. It's as if you took a lot of very good food and some dog excrement and blended it all up so that you can't possibly figure out what's good or bad." Or Jaron Lanier, who calls him "a genius" but "a product of a narcissistic age".

But then, it's Kurzweil's single-mindedness that's been the foundation of his success, that made him his first fortune when he was still a teenager, and that shows no sign of letting up. Do you think he'll live for ever, I ask Amy. "I hope so," she says, which seems like a reasonable thing for an affectionate daughter to wish for. Still, I hope he does too. Because the future is almost here. And it looks like it's going to be quite a ride.

Source: The Guardian
This blog is sponsored by: http://visitwebpages.info/paypalchecks